432072
seit 24.09.2000
Tango's Dance Hall
Mission-Pack:
N/A
number of players:
N/A
symmetrical Mission:
N/A
Checksum-Bug (Linux):
N/A
Hits:
325
Download
dance.zip
Textfile
======================================================= Descent: Anniversary Edition Level - Tango's Dance Hall ======================================================= This level was created by Jeff Romanko Feel free to send comments to the author at romanko@plntree.synapse.net This is my first attempt at building a level (I just figured out texture mapping and light shading in time for the contest). I wanted a good multi- player level since we were getting bored of playing the same old levels at the office during lunch. As it turned out, Dance Hall was a big hit for team games (note that the blue team will have a slight advantage due to the dominant presence of blue textures). There is nothing too complicated about the layout (besides a few hidden doors and some "fly-throughs"). Most of the action tends to end up in the basement (the layer at the bottom with the blue tile floor). Once a team has control of that area, it will tend to lead the scoring. The columns room seemed like a great idea but turned out to be a bit of a drag--especially if you have anything less than a pentium. I went a little cube crazy, not knowing how it would affect performance. After spending so much time on it, I just had to include it anyway. I think the effect, while slow, is still pretty neat and it leads to some interesting dog-fighting. The plasma cannon in the double corridor was placed for aggravation. I intended that it would be impossible to reach but one of my opponents was actually able to get to it and still won't tell me how (probably a fluke but if you do it: e-mail me how!). There are plenty of smart missles (my favourite), lots of homings and a couple of megas. There are two cloaks and the single invulnerability is placed in a tricky room to get to (hint, why would I go through the trouble of re- texturing the core of the "big-ball" room?). There is also a multitude of shield boosts scattered about. I tried to keep flight paths fairly natural with minimal annoying sharp turns and no 4-d effects (which always confuse the hell out of me). The open spaces are abundant to facilitate dog-fights, but there's always something to duck behind. The reactor is well hidden and out of the way so as not to tempt premature termination of a good match (don't'cha hate that?). B.T.W. if you hate my colour schemes, I can say that my wife sympathizes with you ( she won't let me decorate our home ;-) ) Anyhow, that's the scoop, so fire it up an let's dance, -Tango. ================================================ Software Use Limitations and Limited License ================================================ This special add-on level for Descent (the "Software") is intended solely for your personal noncommercial home entertainment use. You may not decompile, reverse engineer, or disassemble the Software, except as permitted by law. Interplay Productions and Parallax retain all rights and title in the Software including all intellectual property rights embodied therein and derivatives thereof. You are granted a revocable, nonassignable limited license to create derivative works of this Software solely for your own personal noncommercial home entertainment use and may publicly display such derivative works to the extent specifically authorized by Interplay in writing. A copy of this authorization, if any, will by provided on Interplay's World Wide Web site, and may also be obtained by contacting the legal department at Interplay at (714) 553-6655. The Software, including, without limitation, all code, data structures, characters, images, sounds, text, screens, game play, derivative works, and all other elements of the Software may not be copied (except as provided below), resold, rented, leased, distributed (electronically or otherwise), used on a pay-per-play, coin-op, or other for-charge basis, or for any commercial purpose. You may make copies of the Software for your personal noncommercial home entertainment use and to give to friends and acquaintances on a no cost noncommercial basis. This limited right to copy the Software expressly excludes any copying or distribution of the Software on a commercial basis, including, without limitation, bundling the product with any other product or service and any give away of the Software in connection with another product or service. Any permissions granted herein are provided on a temporary basis and can be withdrawn by Interplay Productions at any time. All rights not expressly granted are reserved.
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